Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveNext()

Definition at line 2125 of file Enumerable.cs.

2126 {
2127 int state = _state;
2128 if (state != 1)
2129 {
2130 if (state != 2)
2131 {
2132 goto IL_005a;
2133 }
2134 }
2135 else
2136 {
2137 _enumerator = _source.GetEnumerator();
2138 _state = 2;
2139 }
2140 if (_enumerator.MoveNext())
2141 {
2143 return true;
2144 }
2145 Dispose();
2146 goto IL_005a;
2147 IL_005a:
2148 return false;
2149 }
readonly Func< TSource, TResult > _selector

References System.Linq.Enumerable.Iterator< TResult >._current, System.Linq.Enumerable.SelectIListIterator< TSource, TResult >._enumerator, System.Linq.Enumerable.SelectIListIterator< TSource, TResult >._selector, System.Linq.Enumerable.SelectIListIterator< TSource, TResult >._source, System.Linq.Enumerable.Iterator< TResult >._state, System.Collections.IEnumerator.Current, System.Linq.Enumerable.SelectIListIterator< TSource, TResult >.Dispose(), System.Collections.IEnumerator.MoveNext(), and System.state.