Terraria
v1.4.4.9
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AsyncLocalValueChangedArgs.cs
Go to the documentation of this file.
1
namespace
System.Threading
;
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3
public
readonly
struct
AsyncLocalValueChangedArgs
<T>
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{
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public
T?
PreviousValue
{
get
; }
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public
T?
CurrentValue
{
get
; }
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public
bool
ThreadContextChanged
{
get
; }
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internal
AsyncLocalValueChangedArgs
(T previousValue, T currentValue,
bool
contextChanged)
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{
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PreviousValue
= previousValue;
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CurrentValue
= currentValue;
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ThreadContextChanged
= contextChanged;
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}
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}
System.Threading
Definition
TaskToApm.cs:3
System.Threading.AsyncLocalValueChangedArgs.PreviousValue
T? PreviousValue
Definition
AsyncLocalValueChangedArgs.cs:5
System.Threading.AsyncLocalValueChangedArgs.CurrentValue
T? CurrentValue
Definition
AsyncLocalValueChangedArgs.cs:7
System.Threading.AsyncLocalValueChangedArgs.AsyncLocalValueChangedArgs
AsyncLocalValueChangedArgs(T previousValue, T currentValue, bool contextChanged)
Definition
AsyncLocalValueChangedArgs.cs:11
System.Threading.AsyncLocalValueChangedArgs.ThreadContextChanged
bool ThreadContextChanged
Definition
AsyncLocalValueChangedArgs.cs:9
System.Threading.AsyncLocalValueChangedArgs
Definition
AsyncLocalValueChangedArgs.cs:4
source
System.Private.CoreLib
System.Threading
AsyncLocalValueChangedArgs.cs
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