28 {
29 get
30 {
31 if (Main.getGoodWorld && !
NPC.downedBoss3)
32 {
33 return false;
34 }
35 if (!Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].mech)
36 {
37 if (Main.player[Main.myPlayer].InfoAccMechShowWires)
38 {
39 return Main.player[Main.myPlayer].builderAccStatus[8] == 0;
40 }
41 return false;
42 }
43 return true;
44 }
45 }