Terraria v1.4.4.9
Terraria source code documentation
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◆ DisconnectAsync() [1/3]

ValueTask System.Net.Sockets.Socket.DisconnectAsync ( bool reuseSocket,
CancellationToken cancellationToken = default(CancellationToken) )
inline

Definition at line 4026 of file Socket.cs.

4027 {
4028 if (cancellationToken.IsCancellationRequested)
4029 {
4031 }
4032 AwaitableSocketAsyncEventArgs awaitableSocketAsyncEventArgs = Interlocked.Exchange(ref _singleBufferSendEventArgs, null) ?? new AwaitableSocketAsyncEventArgs(this, isReceiveForCaching: false);
4033 awaitableSocketAsyncEventArgs.DisconnectReuseSocket = reuseSocket;
4034 awaitableSocketAsyncEventArgs.WrapExceptionsForNetworkStream = false;
4035 return awaitableSocketAsyncEventArgs.DisconnectAsync(this, cancellationToken);
4036 }
AwaitableSocketAsyncEventArgs _singleBufferSendEventArgs
Definition Socket.cs:569
static int Exchange(ref int location1, int value)
static ValueTask FromCanceled(CancellationToken cancellationToken)
Definition ValueTask.cs:180

References System.Net.Sockets.Socket._singleBufferSendEventArgs, System.cancellationToken, System.Threading.Interlocked.Exchange(), and System.Threading.Tasks.ValueTask< TResult >.FromCanceled().