Terraria v1.4.4.9
Terraria source code documentation
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◆ OpenFileHandle()

static SafeFileHandle System.Net.Sockets.Socket.OpenFileHandle ( string name)
inlinestaticprivate

Definition at line 3781 of file Socket.cs.

3782 {
3783 if (!string.IsNullOrEmpty(name))
3784 {
3785 return File.OpenHandle(name, FileMode.Open, FileAccess.Read, FileShare.Read, FileOptions.None, 0L);
3786 }
3787 return null;
3788 }
static SafeFileHandle OpenHandle(string path, FileMode mode=FileMode.Open, FileAccess access=FileAccess.Read, FileShare share=FileShare.Read, FileOptions options=FileOptions.None, long preallocationSize=0L)
Definition File.cs:1009

References System.L, and System.IO.File.OpenHandle().

Referenced by System.Net.Sockets.Socket.SendFileInternal().