Terraria v1.4.4.9
Terraria source code documentation
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◆ Listen() [2/2]

void System.Net.Sockets.Socket.Listen ( int backlog)
inline

Definition at line 1370 of file Socket.cs.

1371 {
1372 if (System.Net.NetEventSource.Log.IsEnabled())
1373 {
1374 System.Net.NetEventSource.Info(this, backlog, "Listen");
1375 }
1377 SocketError socketError = SocketPal.Listen(_handle, backlog);
1378 if (socketError != 0)
1379 {
1381 }
1382 _isListening = true;
1383 }
static readonly System.Net.NetEventSource Log
static void Info(object thisOrContextObject, FormattableString formattableString=null, [CallerMemberName] string memberName=null)
SafeSocketHandle _handle
Definition Socket.cs:533
void UpdateStatusAfterSocketErrorAndThrowException(SocketError error, [CallerMemberName] string callerName=null)
Definition Socket.cs:3715

References System.Net.Sockets.Socket._handle, System.Net.Sockets.Socket._isListening, System.Net.NetEventSource.Info(), System.Net.Sockets.SocketPal.Listen(), System.Net.NetEventSource.Log, System.Net.Sockets.Socket.ThrowIfDisposed(), and System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException().