Terraria v1.4.4.9
Terraria source code documentation
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◆ SendAsync() [3/5]

ValueTask< int > System.Net.Sockets.Socket.SendAsync ( ReadOnlyMemory< byte > buffer,
SocketFlags socketFlags,
CancellationToken cancellationToken )
inline

Definition at line 4132 of file Socket.cs.

4133 {
4134 if (cancellationToken.IsCancellationRequested)
4135 {
4137 }
4138 AwaitableSocketAsyncEventArgs awaitableSocketAsyncEventArgs = Interlocked.Exchange(ref _singleBufferSendEventArgs, null) ?? new AwaitableSocketAsyncEventArgs(this, isReceiveForCaching: false);
4140 awaitableSocketAsyncEventArgs.SocketFlags = socketFlags;
4141 awaitableSocketAsyncEventArgs.WrapExceptionsForNetworkStream = false;
4142 return awaitableSocketAsyncEventArgs.SendAsync(this, cancellationToken);
4143 }
AwaitableSocketAsyncEventArgs _singleBufferSendEventArgs
Definition Socket.cs:569
static int Exchange(ref int location1, int value)
static ValueTask FromCanceled(CancellationToken cancellationToken)
Definition ValueTask.cs:180

References System.Net.Sockets.Socket._singleBufferSendEventArgs, System.buffer, System.cancellationToken, System.Threading.Interlocked.Exchange(), and System.Threading.Tasks.ValueTask< TResult >.FromCanceled().