Terraria
v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
◆
Available
int System.Net.Sockets.Socket.Available
get
Definition at line
595
of file
Socket.cs
.
596
{
597
get
598
{
599
ThrowIfDisposed
();
600
int
available
;
601
SocketError
available2
= SocketPal.GetAvailable(
_handle
,
out
available
);
602
if
(
System
.
Net
.
NetEventSource
.
Log
.IsEnabled())
603
{
604
System
.
Net
.
NetEventSource
.
Info
(
this
,
$
"GetAvailable returns errorCode:{available2}"
,
"Available"
);
605
}
606
if
(
available2
!= 0)
607
{
608
UpdateStatusAfterSocketErrorAndThrowException
(
available2
,
"Available"
);
609
}
610
return
available
;
611
}
612
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Net.NetEventSource.Log
static readonly System.Net.NetEventSource Log
Definition
NetEventSource.cs:20
System.Net.NetEventSource.Info
static void Info(object thisOrContextObject, FormattableString formattableString=null, [CallerMemberName] string memberName=null)
Definition
NetEventSource.cs:192
System.Net.NetEventSource
Definition
NetEventSource.cs:12
System.Net.Sockets.Socket.ThrowIfDisposed
void ThrowIfDisposed()
Definition
Socket.cs:3822
System.Net.Sockets.Socket._handle
SafeSocketHandle _handle
Definition
Socket.cs:533
System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException
void UpdateStatusAfterSocketErrorAndThrowException(SocketError error, [CallerMemberName] string callerName=null)
Definition
Socket.cs:3715
System.Net
Definition
HttpClientJsonExtensions.cs:8
System
Definition
BlockingCollection.cs:8
System
Net
Sockets
Socket
Generated by
1.10.0