Terraria v1.4.4.9
Terraria source code documentation
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◆ Dispose() [1/2]

void System.Net.Sockets.Socket.Dispose ( )
inline

Implements System.IDisposable.

Definition at line 3420 of file Socket.cs.

3421 {
3422 if (System.Net.NetEventSource.Log.IsEnabled())
3423 {
3424 System.Net.NetEventSource.Info(this, $"timeout = {_closeTimeout}", "Dispose");
3425 }
3427 GC.SuppressFinalize(this);
3428 }
static readonly System.Net.NetEventSource Log
static void Info(object thisOrContextObject, FormattableString formattableString=null, [CallerMemberName] string memberName=null)

References System.Net.Sockets.Socket.Dispose(), System.Net.NetEventSource.Info(), System.Net.NetEventSource.Log, and System.GC.SuppressFinalize().

Referenced by System.Net.Sockets.Socket.~Socket(), System.Net.Sockets.Socket.Close(), System.Net.Sockets.Socket.Close(), and System.Net.Sockets.Socket.Dispose().