Terraria v1.4.4.9
Terraria source code documentation
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◆ ComputeHash() [1/3]

byte[] System.Security.Cryptography.HashAlgorithm.ComputeHash ( byte[] buffer)
inlineinherited

Definition at line 57 of file HashAlgorithm.cs.

58 {
59 if (_disposed)
60 {
61 throw new ObjectDisposedException(null);
62 }
63 if (buffer == null)
64 {
65 throw new ArgumentNullException("buffer");
66 }
67 HashCore(buffer, 0, buffer.Length);
69 }
void HashCore(byte[] array, int ibStart, int cbSize)

References System.Security.Cryptography.HashAlgorithm._disposed, System.buffer, System.Security.Cryptography.HashAlgorithm.CaptureHashCodeAndReinitialize(), and System.Security.Cryptography.HashAlgorithm.HashCore().

Referenced by System.Security.Cryptography.PasswordDeriveBytes.ComputeBaseValue(), System.Security.Cryptography.DSACryptoServiceProvider.HashData(), System.Security.Cryptography.DSACryptoServiceProvider.HashData(), System.Security.Cryptography.DSACryptoServiceProvider.SignData(), System.Security.Cryptography.DSACryptoServiceProvider.SignData(), System.Security.Cryptography.RSACryptoServiceProvider.SignData(), System.Security.Cryptography.RSACryptoServiceProvider.SignData(), System.Security.Cryptography.DSACryptoServiceProvider.SignData(), System.Security.Cryptography.RSACryptoServiceProvider.SignData(), System.Security.Cryptography.RSACryptoServiceProvider.VerifyData(), and System.Security.Cryptography.DSACryptoServiceProvider.VerifyData().

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