Terraria
v1.4.4.9
Terraria source code documentation
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ResourceData.cs
Go to the documentation of this file.
1
using
System
;
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3
namespace
Microsoft.Xna.Framework.Graphics
;
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5
internal
struct
ResourceData
6
{
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public
string
ResourceName
;
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public
unsafe
void
*
pComPtr
;
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public
object
ResourceTag
;
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public
WeakReference
ManagedObject
;
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public
uint
dwResourceManagementMode
;
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public
int
CurrentRefCount
;
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public
ulong
objectHandle
;
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public
bool
isDisposed
;
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}
System.WeakReference
Definition
WeakReference.cs:77
Microsoft.Xna.Framework.Graphics
Definition
AlphaTestEffect.cs:1
System
Definition
BlockingCollection.cs:8
Microsoft.Xna.Framework.Graphics.ResourceData.ManagedObject
WeakReference ManagedObject
Definition
ResourceData.cs:13
Microsoft.Xna.Framework.Graphics.ResourceData.ResourceName
string ResourceName
Definition
ResourceData.cs:7
Microsoft.Xna.Framework.Graphics.ResourceData.isDisposed
bool isDisposed
Definition
ResourceData.cs:21
Microsoft.Xna.Framework.Graphics.ResourceData.pComPtr
unsafe void * pComPtr
Definition
ResourceData.cs:9
Microsoft.Xna.Framework.Graphics.ResourceData.CurrentRefCount
int CurrentRefCount
Definition
ResourceData.cs:17
Microsoft.Xna.Framework.Graphics.ResourceData.dwResourceManagementMode
uint dwResourceManagementMode
Definition
ResourceData.cs:15
Microsoft.Xna.Framework.Graphics.ResourceData.ResourceTag
object ResourceTag
Definition
ResourceData.cs:11
Microsoft.Xna.Framework.Graphics.ResourceData.objectHandle
ulong objectHandle
Definition
ResourceData.cs:19
Microsoft.Xna.Framework.Graphics.ResourceData
Definition
ResourceData.cs:6
source
Microsoft.Xna.Framework.Graphics
ResourceData.cs
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