Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 503 of file Socket.cs.
References System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs._isReadForCaching, System.SR.Format(), System.SR.net_io_readfailure, System.SR.net_io_writefailure, System.Runtime.ExceptionServices.ExceptionDispatchInfo.SetCurrentStackTrace(), and System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.WrapExceptionsForNetworkStream.
Referenced by System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.AcceptAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ConnectAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.DisconnectAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveFromAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveMessageFromAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsyncForNetworkStream(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendPacketsAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendToAsync(), and System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException().