Terraria v1.4.4.9
Terraria source code documentation
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System.Text.EncoderNLS Member List

This is the complete list of members for System.Text.EncoderNLS, including all inherited members.

_charLeftOverSystem.Text.EncoderNLSpackage
_charsUsedSystem.Text.EncoderNLSpackage
_encodingSystem.Text.EncoderNLSprivate
_fallbackSystem.Text.Encoderpackage
_fallbackBufferSystem.Text.Encoderpackage
_mustFlushSystem.Text.EncoderNLSprivate
_throwOnOverflowSystem.Text.EncoderNLSpackage
charLeftOverSystem.Text.EncoderNLSpackage
ClearMustFlush()System.Text.EncoderNLSinlinepackage
ClearMustFlush()System.Text.EncoderNLSinlinepackage
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
DrainLeftoverDataForGetByteCount(ReadOnlySpan< char > chars, out int charsConsumed)System.Text.EncoderNLSinlinepackage
EncoderNLS(Encoding encoding)System.Text.EncoderNLSinlinepackage
EncoderNLS(EncodingNLS encoding)System.Text.EncoderNLSinlinepackage
EncodingSystem.Text.EncoderNLS
FallbackSystem.Text.EncoderNLSpackage
FallbackBufferSystem.Text.EncoderNLS
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.EncoderNLSinline
GetByteCount(char *chars, int count, bool flush)System.Text.EncoderNLSinlinevirtual
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.EncoderNLSinline
GetByteCount(char *chars, int count, bool flush)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.GetByteCount(ReadOnlySpan< char > chars, bool flush)System.Text.Encoderinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.EncoderNLSinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.EncoderNLSinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.EncoderNLSinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush)System.Text.Encoderinlinevirtual
GetObjectData(SerializationInfo info, StreamingContext context)System.Text.EncoderNLSinlineprivate
HasLeftoverDataSystem.Text.EncoderNLSpackage
HasStateSystem.Text.EncoderNLSpackage
InternalHasFallbackBufferSystem.Text.EncoderNLSpackage
m_charsUsedSystem.Text.EncoderNLSpackage
m_encodingSystem.Text.EncoderNLSprotected
m_fallbackSystem.Text.EncoderNLSpackage
m_fallbackBufferSystem.Text.EncoderNLSpackage
m_mustFlushSystem.Text.EncoderNLSprotected
m_throwOnOverflowSystem.Text.EncoderNLSpackage
MustFlushSystem.Text.EncoderNLS
Reset()System.Text.EncoderNLSinlinevirtual
Reset()System.Text.EncoderNLSinlinevirtual
TryDrainLeftoverDataForGetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, out int charsConsumed, out int bytesWritten)System.Text.EncoderNLSinlinepackage