Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Text.EncoderNLS, including all inherited members.
_charLeftOver | System.Text.EncoderNLS | package |
_charsUsed | System.Text.EncoderNLS | package |
_encoding | System.Text.EncoderNLS | private |
_fallback | System.Text.Encoder | package |
_fallbackBuffer | System.Text.Encoder | package |
_mustFlush | System.Text.EncoderNLS | private |
_throwOnOverflow | System.Text.EncoderNLS | package |
charLeftOver | System.Text.EncoderNLS | package |
ClearMustFlush() | System.Text.EncoderNLS | inlinepackage |
ClearMustFlush() | System.Text.EncoderNLS | inlinepackage |
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.EncoderNLS | inlinevirtual |
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.EncoderNLS | inlinevirtual |
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.EncoderNLS | inlinevirtual |
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.EncoderNLS | inlinevirtual |
System::Text::Encoder.Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.Encoder | inlinevirtual |
DrainLeftoverDataForGetByteCount(ReadOnlySpan< char > chars, out int charsConsumed) | System.Text.EncoderNLS | inlinepackage |
EncoderNLS(Encoding encoding) | System.Text.EncoderNLS | inlinepackage |
EncoderNLS(EncodingNLS encoding) | System.Text.EncoderNLS | inlinepackage |
Encoding | System.Text.EncoderNLS | |
Fallback | System.Text.EncoderNLS | package |
FallbackBuffer | System.Text.EncoderNLS | |
GetByteCount(char[] chars, int index, int count, bool flush) | System.Text.EncoderNLS | inline |
GetByteCount(char *chars, int count, bool flush) | System.Text.EncoderNLS | inlinevirtual |
GetByteCount(char[] chars, int index, int count, bool flush) | System.Text.EncoderNLS | inline |
GetByteCount(char *chars, int count, bool flush) | System.Text.EncoderNLS | inlinevirtual |
System::Text::Encoder.GetByteCount(ReadOnlySpan< char > chars, bool flush) | System.Text.Encoder | inlinevirtual |
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush) | System.Text.EncoderNLS | inline |
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush) | System.Text.EncoderNLS | inlinevirtual |
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush) | System.Text.EncoderNLS | inline |
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush) | System.Text.EncoderNLS | inlinevirtual |
System::Text::Encoder.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush) | System.Text.Encoder | inlinevirtual |
GetObjectData(SerializationInfo info, StreamingContext context) | System.Text.EncoderNLS | inlineprivate |
HasLeftoverData | System.Text.EncoderNLS | package |
HasState | System.Text.EncoderNLS | package |
InternalHasFallbackBuffer | System.Text.EncoderNLS | package |
m_charsUsed | System.Text.EncoderNLS | package |
m_encoding | System.Text.EncoderNLS | protected |
m_fallback | System.Text.EncoderNLS | package |
m_fallbackBuffer | System.Text.EncoderNLS | package |
m_mustFlush | System.Text.EncoderNLS | protected |
m_throwOnOverflow | System.Text.EncoderNLS | package |
MustFlush | System.Text.EncoderNLS | |
Reset() | System.Text.EncoderNLS | inlinevirtual |
Reset() | System.Text.EncoderNLS | inlinevirtual |
TryDrainLeftoverDataForGetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, out int charsConsumed, out int bytesWritten) | System.Text.EncoderNLS | inlinepackage |