Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 3065 of file LambdaCompiler.cs.
References System.Linq.Expressions.Compiler.LambdaCompiler._ilg, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Linq.Expressions.Compiler.LambdaCompiler.AddToBuckets(), System.Dynamic.Utils.TypeUtils.AreEquivalent(), System.array, System.Linq.Expressions.Compiler.LambdaCompiler.CanOptimizeSwitchType(), System.Linq.Expressions.Compiler.LambdaCompiler.ConvertSwitchValue(), System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.Reflection.Emit.ILGenerator.DefineLabel(), System.Linq.Expressions.Compiler.LambdaCompiler.DefineSwitchCaseLabel(), System.Reflection.Emit.ILGenerator.Emit(), System.Linq.Expressions.Compiler.LambdaCompiler.EmitExpression(), System.Linq.Expressions.Compiler.LambdaCompiler.EmitSwitchBuckets(), System.Linq.Expressions.Compiler.LambdaCompiler.EmitSwitchCases(), System.Linq.Expressions.Compiler.LambdaCompiler.FreeLocal(), System.Linq.Expressions.Compiler.LambdaCompiler.GetLocal(), System.info, System.item, System.Linq.Expressions.Compiler.LambdaCompiler.SwitchLabel.Key, System.list, System.Math.Sign(), System.Reflection.Emit.OpCodes.Stloc, System.Linq.Expressions.SwitchCase.TestValues, and System.type.
Referenced by System.Linq.Expressions.Compiler.LambdaCompiler.EmitSwitchExpression().