Terraria v1.4.4.9
Terraria source code documentation
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◆ GetDynamicModuleNoLock()

ModuleBuilder System.Reflection.Emit.AssemblyBuilder.GetDynamicModuleNoLock ( string name)
inlineprivate

Definition at line 286 of file AssemblyBuilder.cs.

287 {
288 if (name == null)
289 {
290 throw new ArgumentNullException("name");
291 }
292 if (name.Length == 0)
293 {
294 throw new ArgumentException(SR.Argument_EmptyName, "name");
295 }
296 for (int i = 0; i < _assemblyData._moduleBuilderList.Count; i++)
297 {
299 if (moduleBuilder._moduleData._moduleName.Equals(name))
300 {
301 return moduleBuilder;
302 }
303 }
304 return null;
305 }
readonly List< ModuleBuilder > _moduleBuilderList

References System.Reflection.Emit.AssemblyBuilder._assemblyData, System.Reflection.Emit.AssemblyBuilderData._moduleBuilderList, System.SR.Argument_EmptyName, and System.Collections.Generic.Dictionary< TKey, TValue >.Count.

Referenced by System.Reflection.Emit.AssemblyBuilder.GetDynamicModule().