Terraria
v1.4.4.9
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SwitchState.cs
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1
using
System.Reflection.Emit
;
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3
namespace
System.Runtime.Serialization
;
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5
internal
sealed
class
SwitchState
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{
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private
readonly
Label
_defaultLabel
;
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private
readonly
Label
_endOfSwitchLabel
;
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private
bool
_defaultDefined
;
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internal
Label
DefaultLabel
=>
_defaultLabel
;
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internal
Label
EndOfSwitchLabel
=>
_endOfSwitchLabel
;
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internal
bool
DefaultDefined
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{
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get
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{
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return
_defaultDefined
;
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}
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set
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{
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_defaultDefined
=
value
;
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}
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}
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internal
SwitchState
(
Label
defaultLabel
,
Label
endOfSwitchLabel
)
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{
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_defaultLabel
=
defaultLabel
;
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_endOfSwitchLabel
=
endOfSwitchLabel
;
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_defaultDefined
=
false
;
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}
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}
System.Runtime.Serialization.SwitchState.DefaultLabel
Label DefaultLabel
Definition
SwitchState.cs:13
System.Runtime.Serialization.SwitchState._defaultDefined
bool _defaultDefined
Definition
SwitchState.cs:11
System.Runtime.Serialization.SwitchState._defaultLabel
readonly Label _defaultLabel
Definition
SwitchState.cs:7
System.Runtime.Serialization.SwitchState._endOfSwitchLabel
readonly Label _endOfSwitchLabel
Definition
SwitchState.cs:9
System.Runtime.Serialization.SwitchState.SwitchState
SwitchState(Label defaultLabel, Label endOfSwitchLabel)
Definition
SwitchState.cs:29
System.Runtime.Serialization.SwitchState.DefaultDefined
bool DefaultDefined
Definition
SwitchState.cs:18
System.Runtime.Serialization.SwitchState.EndOfSwitchLabel
Label EndOfSwitchLabel
Definition
SwitchState.cs:15
System.Runtime.Serialization.SwitchState
Definition
SwitchState.cs:6
System.Reflection.Emit
Definition
__ExceptionInfo.cs:1
System.Runtime.Serialization.CollectionKind.Dictionary
@ Dictionary
System.Runtime.Serialization
Definition
SerializationGuard.cs:3
System.ExceptionArgument.value
@ value
System.Reflection.Emit.Label
Definition
Label.cs:6
source
System.Private.DataContractSerialization
System.Runtime.Serialization
SwitchState.cs
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