Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveToAttribute()

bool System.Xml.Schema.ActiveAxis.MoveToAttribute ( string localname,
string URN )
inlineinherited

Definition at line 81 of file ActiveAxis.cs.

82 {
83 if (!_isActive)
84 {
85 return false;
86 }
87 bool result = false;
88 for (int i = 0; i < _axisStack.Count; i++)
89 {
90 if (((AxisStack)_axisStack[i]).MoveToAttribute(localname, URN, _currentDepth + 1))
91 {
92 result = true;
93 }
94 }
95 return result;
96 }
readonly ArrayList _axisStack
Definition ActiveAxis.cs:13
bool MoveToAttribute(string localname, string URN)
Definition ActiveAxis.cs:81

References System.Xml.Schema.ActiveAxis._axisStack, System.Xml.Schema.ActiveAxis._currentDepth, System.Xml.Schema.ActiveAxis._isActive, System.Collections.ArrayList.Count, System.Xml.Dictionary, and System.Xml.Schema.ActiveAxis.MoveToAttribute().

Referenced by System.Xml.Schema.ActiveAxis.MoveToAttribute().