Terraria v1.4.4.9
Terraria source code documentation
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◆ Frame() [1/2]

static Rectangle Terraria.Utils.Frame ( this Asset< Texture2D > tex,
int horizontalFrames = 1,
int verticalFrames = 1,
int frameX = 0,
int frameY = 0,
int sizeOffsetX = 0,
int sizeOffsetY = 0 )
inlinestatic

Definition at line 873 of file Utils.cs.

874 {
875 if (!tex.IsLoaded)
876 {
877 return Rectangle.Empty;
878 }
879 return tex.Value.Frame(horizontalFrames, verticalFrames, frameX, frameY, sizeOffsetX, sizeOffsetY);
880 }

References Microsoft.Xna.Framework.Rectangle.Empty.