Terraria v1.4.4.9
Terraria source code documentation
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◆ Frame() [2/2]

static Rectangle Terraria.Utils.Frame ( this Texture2D tex,
int horizontalFrames = 1,
int verticalFrames = 1,
int frameX = 0,
int frameY = 0,
int sizeOffsetX = 0,
int sizeOffsetY = 0 )
inlinestatic

Definition at line 898 of file Utils.cs.

899 {
900 int num = tex.Width / horizontalFrames;
901 int num2 = tex.Height / verticalFrames;
902 return new Rectangle(num * frameX, num2 * frameY, num + sizeOffsetX, num2 + sizeOffsetY);
903 }