Terraria v1.4.4.9
Terraria source code documentation
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◆ EnumerateAny()

static void System.Xml.Schema.XmlSchemaValidator.EnumerateAny ( StringBuilder builder,
string namespaces )
inlinestaticprivate

Definition at line 2524 of file XmlSchemaValidator.cs.

2525 {
2527 if (namespaces == "##any" || namespaces == "##other")
2528 {
2529 stringBuilder.Append(namespaces);
2530 }
2531 else
2532 {
2533 string[] array = XmlConvert.SplitString(namespaces);
2534 stringBuilder.Append(array[0]);
2535 for (int i = 1; i < array.Length; i++)
2536 {
2537 stringBuilder.Append(", ");
2538 stringBuilder.Append(array[i]);
2539 }
2540 }
2542 }
static string Format(string resourceFormat, object p1)
Definition SR.cs:118
static string Sch_AnyElementNS
Definition SR.cs:912
Definition SR.cs:7

References System.array, System.SR.Format(), System.SR.Sch_AnyElementNS, and System.Xml.XmlConvert.SplitString().

Referenced by System.Xml.Schema.XmlSchemaValidator.PrintNamesWithNS().