Terraria v1.4.4.9
Terraria source code documentation
All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Macros
System.Text.UTF7Encoding.Encoder Member List

This is the complete list of members for System.Text.UTF7Encoding.Encoder, including all inherited members.

_charLeftOverSystem.Text.EncoderNLSpackage
_charsUsedSystem.Text.EncoderNLSpackage
_encodingSystem.Text.EncoderNLSprivate
_fallbackSystem.Text.Encoderpackage
_fallbackBufferSystem.Text.Encoderpackage
_mustFlushSystem.Text.EncoderNLSprivate
_throwOnOverflowSystem.Text.EncoderNLSpackage
bitCountSystem.Text.UTF7Encoding.Encoderpackage
bitsSystem.Text.UTF7Encoding.Encoderpackage
charLeftOverSystem.Text.EncoderNLSpackage
ClearMustFlush()System.Text.EncoderNLSinlinepackage
ClearMustFlush()System.Text.EncoderNLSinlinepackage
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
DrainLeftoverDataForGetByteCount(ReadOnlySpan< char > chars, out int charsConsumed)System.Text.EncoderNLSinlinepackage
Encoder(UTF7Encoding encoding)System.Text.UTF7Encoding.Encoderinline
EncoderNLS(Encoding encoding)System.Text.EncoderNLSinlinepackage
EncoderNLS(EncodingNLS encoding)System.Text.EncoderNLSinlinepackage
EncodingSystem.Text.EncoderNLS
FallbackSystem.Text.EncoderNLSpackage
FallbackBufferSystem.Text.EncoderNLS
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.EncoderNLSinline
GetByteCount(char *chars, int count, bool flush)System.Text.EncoderNLSinlinevirtual
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.EncoderNLSinline
GetByteCount(char *chars, int count, bool flush)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.GetByteCount(ReadOnlySpan< char > chars, bool flush)System.Text.Encoderinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.EncoderNLSinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.EncoderNLSinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.EncoderNLSinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.EncoderNLSinlinevirtual
System::Text::Encoder.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush)System.Text.Encoderinlinevirtual
GetObjectData(SerializationInfo info, StreamingContext context)System.Text.EncoderNLSinlineprivate
HasLeftoverDataSystem.Text.EncoderNLSpackage
HasStateSystem.Text.UTF7Encoding.Encoderpackage
InternalHasFallbackBufferSystem.Text.EncoderNLSpackage
m_charsUsedSystem.Text.EncoderNLSpackage
m_encodingSystem.Text.EncoderNLSprotected
m_fallbackSystem.Text.EncoderNLSpackage
m_fallbackBufferSystem.Text.EncoderNLSpackage
m_mustFlushSystem.Text.EncoderNLSprotected
m_throwOnOverflowSystem.Text.EncoderNLSpackage
MustFlushSystem.Text.EncoderNLS
Reset()System.Text.UTF7Encoding.Encoderinlinevirtual
TryDrainLeftoverDataForGetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, out int charsConsumed, out int bytesWritten)System.Text.EncoderNLSinlinepackage