Terraria v1.4.4.9
Terraria source code documentation
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◆ s_Pow10DoubleTable

readonly double [] System.Number.s_Pow10DoubleTable
staticprivate
Initial value:
= new double[23]
{
1.0, 10.0, 100.0, 1000.0, 10000.0, 100000.0, 1000000.0, 10000000.0, 100000000.0, 1000000000.0,
10000000000.0, 100000000000.0, 1000000000000.0, 10000000000000.0, 100000000000000.0, 1000000000000000.0, 10000000000000000.0, 1E+17, 1E+18, 1E+19,
1E+20, 1E+21, 1E+22
}

Definition at line 1259 of file Number.cs.

1260 {
1261 1.0, 10.0, 100.0, 1000.0, 10000.0, 100000.0, 1000000.0, 10000000.0, 100000000.0, 1000000000.0,
1262 10000000000.0, 100000000000.0, 1000000000000.0, 10000000000000.0, 100000000000000.0, 1000000000000000.0, 10000000000000000.0, 1E+17, 1E+18, 1E+19,
1263 1E+20, 1E+21, 1E+22
1264 };

Referenced by System.Number.NumberToDoubleFloatingPointBits(), System.Number.NumberToHalfFloatingPointBits(), and System.Number.NumberToSingleFloatingPointBits().