Terraria v1.4.4.9
Terraria source code documentation
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◆ ResourceReader() [2/3]

System.Resources.ResourceReader.ResourceReader ( string fileName)
inline

Definition at line 300 of file ResourceReader.cs.

301 {
302 _resCache = new Dictionary<string, ResourceLocator>(FastResourceComparer.Default);
303 _store = new BinaryReader(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read, 4096, FileOptions.RandomAccess), Encoding.UTF8);
304 try
305 {
307 }
308 catch
309 {
310 _store.Close();
311 throw;
312 }
313 }
virtual void Close()
Dictionary< string, ResourceLocator > _resCache
static Encoding UTF8
Definition Encoding.cs:526

References System.Resources.ResourceReader._resCache, System.Resources.ResourceReader._store, System.IO.BinaryReader.Close(), System.Resources.FastResourceComparer.Default, System.Resources.ResourceReader.ReadResources(), and System.Text.Encoding.UTF8.