Terraria v1.4.4.9
Terraria source code documentation
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◆ SectionHeader()

System.Reflection.PortableExecutable.SectionHeader.SectionHeader ( ref PEBinaryReader reader)
inlinepackage

Definition at line 29 of file SectionHeader.cs.

30 {
31 Name = reader.ReadNullPaddedUTF8(8);
32 VirtualSize = reader.ReadInt32();
33 VirtualAddress = reader.ReadInt32();
34 SizeOfRawData = reader.ReadInt32();
35 PointerToRawData = reader.ReadInt32();
36 PointerToRelocations = reader.ReadInt32();
37 PointerToLineNumbers = reader.ReadInt32();
38 NumberOfRelocations = reader.ReadUInt16();
39 NumberOfLineNumbers = reader.ReadUInt16();
41 }

References System.Reflection.PortableExecutable.SectionHeader.Name, System.Reflection.PortableExecutable.SectionHeader.NumberOfLineNumbers, System.Reflection.PortableExecutable.SectionHeader.NumberOfRelocations, System.Reflection.PortableExecutable.SectionHeader.PointerToLineNumbers, System.Reflection.PortableExecutable.SectionHeader.PointerToRawData, System.Reflection.PortableExecutable.SectionHeader.PointerToRelocations, System.Reflection.PortableExecutable.SectionHeader.SectionCharacteristics, System.Reflection.PortableExecutable.SectionHeader.SizeOfRawData, System.Reflection.PortableExecutable.SectionHeader.VirtualAddress, and System.Reflection.PortableExecutable.SectionHeader.VirtualSize.