Terraria
v1.4.4.9
Terraria source code documentation
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IndexRange.cs
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1
using
System.Runtime.CompilerServices
;
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using
System.Runtime.InteropServices
;
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4
namespace
System.Threading.Tasks
;
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6
[StructLayout(
LayoutKind
.Auto)]
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internal
struct
IndexRange
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{
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internal
long
_nFromInclusive
;
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internal
long
_nToExclusive
;
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internal
volatile
StrongBox<long>
_nSharedCurrentIndexOffset
;
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internal
int
_bRangeFinished
;
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}
System.Runtime.CompilerServices.StrongBox
Definition
StrongBox.cs:6
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
System.Runtime.InteropServices.LayoutKind
LayoutKind
Definition
LayoutKind.cs:4
System.Runtime.InteropServices
Definition
SequenceMarshal.cs:4
System.Threading.Tasks
Definition
TaskToApm.cs:3
System.Threading.Tasks.IndexRange._nToExclusive
long _nToExclusive
Definition
IndexRange.cs:11
System.Threading.Tasks.IndexRange._nFromInclusive
long _nFromInclusive
Definition
IndexRange.cs:9
System.Threading.Tasks.IndexRange._nSharedCurrentIndexOffset
volatile StrongBox< long > _nSharedCurrentIndexOffset
Definition
IndexRange.cs:13
System.Threading.Tasks.IndexRange._bRangeFinished
int _bRangeFinished
Definition
IndexRange.cs:15
System.Threading.Tasks.IndexRange
Definition
IndexRange.cs:8
source
System.Threading.Tasks.Parallel
System.Threading.Tasks
IndexRange.cs
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1.10.0