Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 54 of file MemoryFailPoint.cs.
References System.Runtime.MemoryFailPoint._mustSubtractReservation, System.Runtime.MemoryFailPoint._reservedMemory, System.Runtime.MemoryFailPoint.AddMemoryFailPointReservation(), System.Runtime.MemoryFailPoint.AddToLastKnownFreeAddressSpace(), System.SR.ArgumentOutOfRange_NeedNonNegNum, System.Math.Ceiling(), System.Runtime.MemoryFailPoint.CheckForAvailableMemory(), System.Runtime.MemoryFailPoint.CheckForFreeAddressSpace(), System.GC.Collect(), System.Runtime.MemoryFailPoint.GrowPageFileIfNecessaryAndPossible(), System.SR.InsufficientMemory_MemFailPoint, System.SR.InsufficientMemory_MemFailPoint_TooBig, System.SR.InsufficientMemory_MemFailPoint_VAFrag, System.L, System.Runtime.MemoryFailPoint.LastKnownFreeAddressSpace, System.Runtime.MemoryFailPoint.LastTimeCheckingAddressSpace, System.Runtime.MemoryFailPoint.MemoryFailPointReservedMemory, System.Runtime.MemoryFailPoint.s_GCSegmentSize, System.Runtime.MemoryFailPoint.s_topOfMemory, and System.Environment.TickCount.