Terraria v1.4.4.9
Terraria source code documentation
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◆ SpecificRandomStyles

int [] Terraria.ObjectData.TileObjectData.SpecificRandomStyles
getset

Definition at line 1305 of file TileObjectData.cs.

1306 {
1307 get
1308 {
1309 if (_tileObjectBase == null)
1310 {
1311 return _baseObject.SpecificRandomStyles;
1312 }
1314 }
1315 set
1316 {
1317 WriteCheck();
1319 {
1321 {
1322 return;
1323 }
1324 _hasOwnTileObjectBase = true;
1326 }
1327 _tileObjectBase.specificRandomStyles = value;
1329 {
1330 for (int i = 0; i < _alternates.data.Count; i++)
1331 {
1332 _alternates.data[i].SpecificRandomStyles = value;
1333 }
1334 }
1335 }
1336 }
static TileObjectData _baseObject
TileObjectBaseModule _tileObjectBase
TileObjectAlternatesModule _alternates

Referenced by Terraria.TileObject.CanPlace().