Terraria v1.4.4.9
Terraria source code documentation
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◆ SetAudit() [1/3]

void System.Security.AccessControl.SystemAcl.SetAudit ( AuditFlags auditFlags,
SecurityIdentifier sid,
int accessMask,
InheritanceFlags inheritanceFlags,
PropagationFlags propagationFlags )
inline

Definition at line 33 of file SystemAcl.cs.

34 {
35 CheckFlags(inheritanceFlags, propagationFlags);
36 SetQualifiedAce(sid, AceQualifier.SystemAudit, accessMask, GenericAce.AceFlagsFromAuditFlags(auditFlags) | GenericAce.AceFlagsFromInheritanceFlags(inheritanceFlags, propagationFlags), ObjectAceFlags.None, Guid.Empty, Guid.Empty);
37 }
void CheckFlags(InheritanceFlags inheritanceFlags, PropagationFlags propagationFlags)
Definition CommonAcl.cs:802
void SetQualifiedAce(SecurityIdentifier sid, AceQualifier qualifier, int accessMask, AceFlags flags, ObjectAceFlags objectFlags, Guid objectType, Guid inheritedObjectType)
Definition CommonAcl.cs:860

References System.Security.AccessControl.GenericAce.AceFlagsFromAuditFlags(), System.Security.AccessControl.GenericAce.AceFlagsFromInheritanceFlags(), System.Security.AccessControl.CommonAcl.CheckFlags(), System.Guid.Empty, and System.Security.AccessControl.CommonAcl.SetQualifiedAce().

Referenced by System.Security.AccessControl.CommonObjectSecurity.ModifyAudit(), and System.Security.AccessControl.SystemAcl.SetAudit().