Terraria v1.4.4.9
Terraria source code documentation
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◆ ToString()

override string System.Reflection.CustomAttributeData.ToString ( )
inlineinherited

Definition at line 56 of file CustomAttributeData.cs.

57 {
60 valueStringBuilder.Append('[');
61 valueStringBuilder.Append(Constructor.DeclaringType.FullName);
62 valueStringBuilder.Append('(');
63 bool flag = true;
66 for (int i = 0; i < count; i++)
67 {
68 if (!flag)
69 {
70 valueStringBuilder.Append(", ");
71 }
73 flag = false;
74 }
77 for (int j = 0; j < count2; j++)
78 {
79 if (!flag)
80 {
81 valueStringBuilder.Append(", ");
82 }
84 flag = false;
85 }
86 valueStringBuilder.Append(")]");
87 return valueStringBuilder.ToString();
88 }
virtual IList< CustomAttributeNamedArgument > NamedArguments
virtual IList< CustomAttributeTypedArgument > ConstructorArguments

References System.Reflection.CustomAttributeData.Constructor, System.Reflection.CustomAttributeData.ConstructorArguments, System.count, System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.Reflection.CustomAttributeData.NamedArguments, and System.Reflection.CustomAttributeData.ToString().

Referenced by System.Reflection.CustomAttributeData.ToString().