Terraria
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SyntaxTreeNode.cs
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1
namespace
System.Xml.Schema
;
2
3
internal
abstract
class
SyntaxTreeNode
4
{
5
public
abstract
bool
IsNullable
{
get
; }
6
7
public
virtual
bool
IsRangeNode
=>
false
;
8
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public
abstract
void
ExpandTree
(
InteriorNode
parent,
SymbolsDictionary
symbols
,
Positions
positions
);
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public
abstract
void
ConstructPos
(
BitSet
firstpos,
BitSet
lastpos,
BitSet
[]
followpos
);
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}
System.Xml.Schema.BitSet
Definition
BitSet.cs:6
System.Xml.Schema.InteriorNode
Definition
InteriorNode.cs:6
System.Xml.Schema.Positions
Definition
Positions.cs:6
System.Xml.Schema.SymbolsDictionary
Definition
SymbolsDictionary.cs:6
System.Xml.Schema.SyntaxTreeNode.ConstructPos
void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos)
System.Xml.Schema.SyntaxTreeNode.IsRangeNode
virtual bool IsRangeNode
Definition
SyntaxTreeNode.cs:7
System.Xml.Schema.SyntaxTreeNode.IsNullable
bool IsNullable
Definition
SyntaxTreeNode.cs:5
System.Xml.Schema.SyntaxTreeNode.ExpandTree
void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
System.Xml.Schema.SyntaxTreeNode
Definition
SyntaxTreeNode.cs:4
System.Xml.Schema
Definition
Extensions.cs:3
System.Xml.ValueHandleType.Dictionary
@ Dictionary
source
System.Private.Xml
System.Xml.Schema
SyntaxTreeNode.cs
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