Terraria
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HeapHandleType.cs
Go to the documentation of this file.
1
namespace
System.Reflection.Metadata.Ecma335
;
2
3
internal
static
class
HeapHandleType
4
{
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internal
const
int
OffsetBitCount
= 29;
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internal
const
uint
OffsetMask
= 536870911u;
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internal
const
uint
VirtualBit
= 2147483648u;
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internal
static
bool
IsValidHeapOffset
(uint
offset
)
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{
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return
(
offset
& 0xE0000000u) == 0;
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}
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}
System.Reflection.Metadata.Ecma335.HeapHandleType.VirtualBit
const uint VirtualBit
Definition
HeapHandleType.cs:9
System.Reflection.Metadata.Ecma335.HeapHandleType.IsValidHeapOffset
static bool IsValidHeapOffset(uint offset)
Definition
HeapHandleType.cs:11
System.Reflection.Metadata.Ecma335.HeapHandleType.OffsetBitCount
const int OffsetBitCount
Definition
HeapHandleType.cs:5
System.Reflection.Metadata.Ecma335.HeapHandleType.OffsetMask
const uint OffsetMask
Definition
HeapHandleType.cs:7
System.Reflection.Metadata.Ecma335.HeapHandleType
Definition
HeapHandleType.cs:4
System.Reflection.Metadata.Ecma335
Definition
ArrayShapeEncoder.cs:3
System.ExceptionArgument.offset
@ offset
source
System.Reflection.Metadata
System.Reflection.Metadata.Ecma335
HeapHandleType.cs
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