71866 {
71867
71868
71869
71870
71871
71872
71873
71874
71875
71876
71877
71878
71879
71880
71881
71882
71883
71884
71885
71886
71887
71888
71889
71890
71891
71892
71893
71895 for (int i = 0; i < 3; i++)
71896 {
71898 Dust
obj = Main.dust[
num];
71899 obj.velocity *= 0.3f;
71900 }
71901 proj.reflected = true;
71902 proj.hostile = true;
71903 proj.friendly = false;
71907 proj.velocity = new Vector2((float)Main.rand.Next(-100, 101), (float)Main.rand.Next(-100, 101));
71909 proj.velocity *= ((Vector2)(
ref vector)).Length();
71910 proj.velocity +=
vector * 20
f;
71912 proj.velocity *= ((Vector2)(
ref vector)).Length();
71913 proj.damage /= 2;
71914 proj.damage /= 2;
71915 proj.penetrate = 1;
71916 }
static SlotId PlaySound(in SoundStyle? style, Vector2? position=null, SoundUpdateCallback? updateCallback=null)
Attempts to play a sound style with the provided sound style (if it's not null), and returns a valid ...
static readonly SoundStyle Item150