107066 {
107069 {
107070 return;
107071 }
107073 {
107075 }
107076 }
int whoAmI
The index of this Entity within its specific array. These arrays track the entities in the world....
bool active
If true, the Entity actually exists within the game world. Within the specific entity array,...
readonly IEntitySource thisEntitySourceCache
void UpdateNPC_Inner(int i)
static FallbackSourceRef PushFallback(IEntitySource source)
This object encapsulates context information about the source of a particular spawning event of an It...