Definition at line 1799 of file NPC.cs.
1800 {
1801 int[,] array = null;
1803 {
1805 for (int i = 0; i < array.GetLength(0); i++)
1806 {
1807 for (
int j = 0;
j < array.GetLength(1);
j++)
1808 {
1810 }
1811 }
1812 }
1813 else
1814 {
1815 array = new int[2, 10];
1816 }
1817 array[0, 0] = 0;
1818 array[1, 0] = 90;
1819 array[0, 1] = 1;
1820 array[1, 1] = 90;
1821 array[0, 2] = 0;
1822 array[1, 2] = 90;
1823 array[0, 3] = 2;
1824 array[1, 3] = 135;
1825 array[0, 4] = 0;
1826 array[1, 4] = 90;
1827 array[0, 5] = 3;
1828 array[1, 5] = 200;
1829 array[0, 6] = 0;
1830 array[1, 6] = 90;
1831 array[0, 7] = 4;
1832 array[1, 7] = 375;
1833 array[0, 8] = 0;
1834 array[1, 8] = 90;
1835 array[0, 9] = 2;
1836 array[1, 9] = 135;
1837 return array;
1838 }
static readonly int[,] MoonLordAttacksArray2
References Terraria.NPC.MoonLordAttacksArray2.
Referenced by Terraria.NPC.InitializeMoonLordAttacks().