90355 {
90356 if (Main.rand.Next(3) != 0)
90357 {
90358 if (Main.dayTime)
90359 {
90361 }
90363 {
90365 }
90367 {
90369 }
90371 {
90373 }
90375 {
90377 }
90379 }
90381 }
static int NewNPC(IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255)
Spawns an NPC into the game world with the given type. This method should not be called on multipla...
static IEntitySource GetSpawnSourceForNaturalSpawn()
static int fireFlyMultiple