Definition at line 13593 of file NPC.cs.
13594 {
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616 int num = Main.npc[i].type;
13620 {
13621 case 13:
13624 break;
13625 case 14:
13626 case 15:
13629 break;
13630 case 134:
13633 break;
13634 case 135:
13635 case 136:
13638 break;
13639 case 454:
13642 break;
13643 case 455:
13644 case 456:
13645 case 457:
13646 case 458:
13647 case 459:
13650 break;
13651 case 98:
13654 break;
13655 case 99:
13656 case 100:
13659 break;
13660 case 39:
13663 break;
13664 case 40:
13665 case 41:
13668 break;
13669 case 510:
13672 break;
13673 case 511:
13674 case 512:
13677 break;
13678 case 621:
13681 break;
13682 case 622:
13683 case 623:
13686 break;
13687 case 513:
13690 break;
13691 case 514:
13692 case 515:
13695 break;
13696 case 87:
13699 break;
13700 case 88:
13701 case 89:
13702 case 90:
13703 case 91:
13704 case 92:
13707 break;
13708 case 117:
13711 break;
13712 case 118:
13713 case 119:
13716 break;
13717 case 7:
13720 break;
13721 case 8:
13722 case 9:
13725 break;
13726 case 95:
13729 break;
13730 case 96:
13731 case 97:
13734 break;
13735 case 10:
13738 break;
13739 case 11:
13740 case 12:
13743 break;
13744 }
13746 {
13748 {
13749 index = -1;
13750 pos = Vector2.Zero;
13751 return false;
13752 }
13753 Vector2
center = Main.npc[i].Center;
13757 Vector2
center2 = Main.player[Main.myPlayer].Center;
13758 int num7 = (int)Main.npc[i].ai[
num2];
13761 {
13763 {
13766 }
13768 {
13770 break;
13771 }
13773 }
13775 {
13777 {
13778 pos = Main.npc[
num6].Center;
13780 }
13781 else
13782 {
13786 }
13787 return true;
13788 }
13789 pos = Vector2.Zero;
13790 index = -1;
13791 return false;
13792 }
13793 pos = Main.npc[i].Center;
13794 index = i;
13795 return true;
13796 }
References Terraria.Main.myPlayer, Terraria.Main.npc, and Terraria.Main.player.
Referenced by Terraria.GameInput.LockOnHelper.Draw(), and Terraria.Main.DrawInterface_14_EntityHealthBars().