Definition at line 45790 of file WorldGen.cs.
45791 {
45793 {
45794 return;
45795 }
45797 for (int i = x - 1; i < x + 2; i++)
45798 {
45799 for (
int j = y - 3;
j < y + 1;
j++)
45800 {
45801 if (Main.tile[i,
j] ==
null)
45802 {
45803 Main.tile[i,
j] =
default(
Tile);
45804 }
45805 if (Main.tile[i,
j].active())
45806 {
45808 }
45809 }
45810 if (Main.tile[i, y + 1] == null)
45811 {
45812 Main.tile[i, y + 1] =
default(
Tile);
45813 }
45815 {
45817 }
45818 }
45820 {
45821 int num = style * 54;
45822 for (
int k = -3;
k <= 0;
k++)
45823 {
45824 short frameY = (short)((3 +
k) * 18);
45825 Main.tile[x - 1, y +
k].active(active:
true);
45826 Main.tile[x - 1, y +
k].frameY = frameY;
45827 Main.tile[x - 1, y +
k].frameX = (short)
num;
45828 Main.tile[x - 1, y +
k].type = type;
45829 Main.tile[x, y +
k].active(active:
true);
45830 Main.tile[x, y +
k].frameY = frameY;
45831 Main.tile[x, y +
k].frameX = (short)(
num + 18);
45832 Main.tile[x, y +
k].type = type;
45833 Main.tile[x + 1, y +
k].active(active:
true);
45834 Main.tile[x + 1, y +
k].frameY = frameY;
45835 Main.tile[x + 1, y +
k].frameX = (short)(
num + 36);
45836 Main.tile[x + 1, y +
k].type = type;
45837 }
45838 }
45839 }
static bool SolidTile2(Tile testTile)
References Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, and Terraria.Main.tile.