Definition at line 71023 of file WorldGen.cs.
71024 {
71028 Vector2D
vector2D =
default(Vector2D);
71029 vector2D.X = i;
71031 Vector2D
vector2D2 =
default(Vector2D);
71032 vector2D2.X = (double)
genRand.Next(-10, 11) * 0.1;
71033 vector2D2.Y = (double)
genRand.Next(-10, 11) * 0.1;
71034 while (
num > 0.0 &&
num3 > 0.0)
71035 {
71043 {
71045 }
71046 if (
num6 > Main.maxTilesX)
71047 {
71048 num6 = Main.maxTilesX;
71049 }
71051 {
71053 }
71054 if (
num8 > Main.maxTilesY)
71055 {
71056 num8 = Main.maxTilesY;
71057 }
71059 {
71061 {
71063 {
71064 Main.tile[
k,
l].wall = 59;
71065 }
71066 }
71067 }
71069 vector2D2.X += (double)
genRand.Next(-10, 11) * 0.05;
71071 {
71072 vector2D2.X = 1.0;
71073 }
71075 {
71076 vector2D2.X = -1.0;
71077 }
71078 vector2D2.Y += (double)
genRand.Next(-10, 11) * 0.05;
71080 {
71081 vector2D2.Y = 1.0;
71082 }
71084 {
71085 vector2D2.Y = -1.0;
71086 }
71087 }
71088 }
static UnifiedRandom genRand
References Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, and Terraria.Main.tile.