45901 {
45903 {
45904 return;
45905 }
45907 for (int i = x - 1; i < x + 2; i++)
45908 {
45909 if (Main.tile[i, y] == null)
45910 {
45911 Main.tile[i, y] =
default(
Tile);
45912 }
45913 if (Main.tile[i, y].active())
45914 {
45916 }
45917 if (Main.tile[i, y + 1] == null)
45918 {
45919 Main.tile[i, y + 1] =
default(
Tile);
45920 }
45922 {
45924 }
45925 }
45927 {
45928 short num = (short)(54 * style);
45929 Main.tile[x - 1, y].active(active:
true);
45930 Main.tile[x - 1, y].frameY = 0;
45931 Main.tile[x - 1, y].frameX =
num;
45932 Main.tile[x - 1, y].type = type;
45933 Main.tile[x, y].active(active:
true);
45934 Main.tile[x, y].frameY = 0;
45935 Main.tile[x, y].frameX = (short)(
num + 18);
45936 Main.tile[x, y].type = type;
45937 Main.tile[x + 1, y].active(active:
true);
45938 Main.tile[x + 1, y].frameY = 0;
45939 Main.tile[x + 1, y].frameX = (short)(
num + 36);
45940 Main.tile[x + 1, y].type = type;
45941 }
45942 }
static bool SolidTile2(Tile testTile)