40861 {
40862 if (
styleY > 0 || type == 236 || type == 238)
40863 {
40865 if (type == 95 || type == 126)
40866 {
40868 }
40870 {
40871 return;
40872 }
40874 for (
int i =
X2 - 1; i <
X2 + 1; i++)
40875 {
40876 for (
int j =
num - 1;
j <
num + 1;
j++)
40877 {
40878 if (Main.tile[i,
j] ==
null)
40879 {
40880 Main.tile[i,
j] =
default(
Tile);
40881 }
40882 Tile tile = Main.tile[i,
j];
40883 if (tile.active() && tile.type != 61 && tile.type != 62 && tile.type != 655 && tile.type != 69 && tile.type != 74 && (type != 236 || tile.type != 233) && (type != 238 || tile.type != 233) && (tile.type != 185 || tile.frameY != 0))
40884 {
40886 }
40887 if (type == 98 && tile.liquid > 0)
40888 {
40890 }
40891 }
40892 if (Main.tile[i,
num + 1] ==
null)
40893 {
40894 Main.tile[i,
num + 1] =
default(
Tile);
40895 }
40897 {
40899 }
40900 }
40902 {
40903 return;
40904 }
40905 for (
int k =
X2 - 1;
k <
X2 + 1;
k++)
40906 {
40907 for (
int l =
num - 1;
l <
num + 1;
l++)
40908 {
40909 if (Main.tile[
k,
l] !=
null && Main.tile[
k,
l].active())
40910 {
40912 }
40913 }
40914 }
40916 if (type == 236 || type == 238)
40917 {
40919 }
40921 Main.tile[
X2 - 1,
num - 1].active(active:
true);
40922 Main.tile[
X2 - 1,
num - 1].frameY =
num2;
40923 Main.tile[
X2 - 1,
num - 1].frameX =
num3;
40924 Main.tile[
X2 - 1,
num - 1].type = type;
40925 Main.tile[
X2,
num - 1].active(active:
true);
40927 Main.tile[
X2,
num - 1].frameX = (short)(18 +
num3);
40928 Main.tile[
X2,
num - 1].type = type;
40929 Main.tile[
X2 - 1,
num].active(active:
true);
40930 Main.tile[
X2 - 1,
num].frameY = (short)(
num2 + 18);
40932 Main.tile[
X2 - 1,
num].type = type;
40933 Main.tile[
X2,
num].active(active:
true);
40934 Main.tile[
X2,
num].frameY = (short)(
num2 + 18);
40935 Main.tile[
X2,
num].frameX = (short)(18 +
num3);
40936 Main.tile[
X2,
num].type = type;
40937 }
40938 else
40939 {
40941 {
40942 return;
40943 }
40945 for (
int m =
X2 - 1;
m <
X2 + 2;
m++)
40946 {
40947 for (
int n =
Y2 - 1;
n <
Y2 + 1;
n++)
40948 {
40949 if (Main.tile[
m,
n] ==
null)
40950 {
40951 Main.tile[
m,
n] =
default(
Tile);
40952 }
40953 if (Main.tile[
m,
n].active() && Main.tile[
m,
n].type != 61 && Main.tile[
m,
n].type != 62 && Main.tile[
m,
n].type != 69 && Main.tile[
m,
n].type != 655 && Main.tile[
m,
n].type != 74 && (Main.tile[
m,
n].type != 185 || Main.tile[
m,
n].frameY != 0))
40954 {
40956 }
40957 }
40958 if (Main.tile[
m,
Y2 + 1] ==
null)
40959 {
40960 Main.tile[
m,
Y2 + 1] =
default(
Tile);
40961 }
40963 {
40965 }
40966 }
40968 {
40969 return;
40970 }
40972 {
40974 {
40976 {
40978 }
40979 }
40980 }
40982 Main.tile[
X2 - 1,
Y2 - 1].active(active:
true);
40983 Main.tile[
X2 - 1,
Y2 - 1].frameY = 0;
40984 Main.tile[
X2 - 1,
Y2 - 1].frameX =
num6;
40985 Main.tile[
X2 - 1,
Y2 - 1].type = type;
40986 Main.tile[
X2,
Y2 - 1].active(active:
true);
40987 Main.tile[
X2,
Y2 - 1].frameY = 0;
40988 Main.tile[
X2,
Y2 - 1].frameX = (short)(
num6 + 18);
40989 Main.tile[
X2,
Y2 - 1].type = type;
40990 Main.tile[
X2 + 1,
Y2 - 1].active(active:
true);
40991 Main.tile[
X2 + 1,
Y2 - 1].frameY = 0;
40992 Main.tile[
X2 + 1,
Y2 - 1].frameX = (short)(
num6 + 36);
40993 Main.tile[
X2 + 1,
Y2 - 1].type = type;
40994 Main.tile[
X2 - 1,
Y2].active(active:
true);
40995 Main.tile[
X2 - 1,
Y2].frameY = 18;
40996 Main.tile[
X2 - 1,
Y2].frameX =
num6;
40997 Main.tile[
X2 - 1,
Y2].type = type;
40998 Main.tile[
X2,
Y2].active(active:
true);
40999 Main.tile[
X2,
Y2].frameY = 18;
41000 Main.tile[
X2,
Y2].frameX = (short)(
num6 + 18);
41001 Main.tile[
X2,
Y2].type = type;
41002 Main.tile[
X2 + 1,
Y2].active(active:
true);
41003 Main.tile[
X2 + 1,
Y2].frameY = 18;
41004 Main.tile[
X2 + 1,
Y2].frameX = (short)(
num6 + 36);
41005 Main.tile[
X2 + 1,
Y2].type = type;
41006 }
41007 }
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)