57674 {
57675 x = i;
57679 {
57681 {
57682 y++;
57684 }
57685 return;
57686 }
57687 int num = tileSafely.frameX / 22;
57688 int num2 = tileSafely.frameY / 22;
57690 {
57691 x++;
57692 }
57694 {
57695 x--;
57696 }
57698 {
57699 x--;
57700 }
57702 {
57703 x++;
57704 }
57705 else if (
num == 2 &&
num2 >= 9)
57706 {
57707 x++;
57708 }
57709 else if (
num == 3 &&
num2 >= 9)
57710 {
57711 x--;
57712 }
57715 {
57716 y++;
57718 }
57719 }
static bool[] IsATreeTrunk
If true for a given tile type (P:Terraria.Tile.TileType), then that tile is categorized as a tree tru...