Definition at line 35735 of file WorldGen.cs.
35736 {
35740 for (
int i =
num; i <
num + 4; i++)
35741 {
35743 {
35744 if (Main.tile[i,
j].active())
35745 {
35747 }
35748 }
35750 {
35752 }
35753 }
35755 {
35756 return;
35757 }
35760 {
35763 {
35764 Main.tile[
k,
l].active(active:
true);
35766 {
35767 Main.tile[
k,
l].frameX = 10;
35768 Main.tile[
k,
l].frameY = 0;
35769 }
35770 else
35771 {
35772 Main.tile[
k,
l].frameX = (short)
num3;
35773 Main.tile[
k,
l].frameY = (short)
num4;
35774 }
35775 Main.tile[
k,
l].type = type;
35776 Main.tile[
k,
l].active(active:
true);
35778 }
35780 }
35781 }
References Terraria.Enums.SolidTile, and Terraria.Main.tile.