TModLoader v1.4.4.9
TModLoader source code documentation
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◆ RangeFrame()

static void Terraria.WorldGen.RangeFrame ( int startX,
int startY,
int endX,
int endY )
inlinestatic

Definition at line 74090 of file WorldGen.cs.

74091 {
74092 int num = endX + 1;
74093 int num2 = endY + 1;
74094 for (int i = startX - 1; i < num + 1; i++)
74095 {
74096 for (int j = startY - 1; j < num2 + 1; j++)
74097 {
74098 TileFrame(i, j);
74099 Framing.WallFrame(i, j);
74100 }
74101 }
74102 }
static void TileFrame(int i, int j, bool resetFrame=false, bool noBreak=false)

References Terraria.Framing.WallFrame().

Referenced by Terraria.MessageBuffer.GetData(), Terraria.GameContent.Tile_Entities.TEFoodPlatter.PlaceItemInFrame(), Terraria.GameContent.Tile_Entities.TEItemFrame.PlaceItemInFrame(), Terraria.GameContent.Tile_Entities.TEWeaponsRack.PlaceItemInFrame(), Terraria.NetMessage.SendTileSquare(), Terraria.GameContent.Tile_Entities.TEFoodPlatter.TryPlacing(), Terraria.GameContent.Tile_Entities.TEItemFrame.TryPlacing(), and Terraria.GameContent.Tile_Entities.TEWeaponsRack.TryPlacing().

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