Definition at line 44374 of file WorldGen.cs.
44375 {
44376 Tile tile = Main.tile[i,
j];
44378 for (
num = tile.frameX / 18;
num >= 4;
num -= 4)
44379 {
44380 }
44381 tile = Main.tile[i,
j];
44384 {
44385 }
44388 {
44390 }
44394 {
44396 if (tile.frameY <= 52)
44397 {
44398 return;
44399 }
44400 }
44402 {
44404 if (tile.frameY >= 432)
44405 {
44406 return;
44407 }
44408 }
44411 {
44413 {
44414 if (Main.tile[
k,
l] ==
null)
44415 {
44416 tile = (Main.tile[
k,
l] =
default(
Tile));
44417 }
44418 tile = Main.tile[
k,
l];
44419 if (tile.active())
44420 {
44421 tile = Main.tile[
k,
l];
44422 if (tile.type == 209)
44423 {
44424 tile = Main.tile[
k,
l];
44425 ref short frameY =
ref tile.frameY;
44426 tile = Main.tile[
k,
l];
44427 frameY = (short)(tile.frameY +
num3);
44428 }
44429 }
44430 }
44431 }
44432 NetMessage.SendTileSquare(-1,
num,
num2, 4, 3);
44433 }
References Terraria.Tile.active(), Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.NetMessage.SendTileSquare(), Terraria.Main.tile, and Terraria.Tile.type.