Definition at line 69685 of file WorldGen.cs.
69686 {
69690 Vector2D
vector2D =
new Vector2D(2.0, (
double)
genRand.Next(-20, 0) * 0.01);
69693 {
69696 {
69698 }
69701 {
69703 }
69705 {
69707 }
69708 for (
int i = (
int)(position.X -
num2 / 2.0); (double)i < position.X +
num2 / 2.0; i++)
69709 {
69710 for (
int j = (
int)(position.Y -
num2 / 2.0); (double)
j < position.Y +
num2 / 2.0;
j++)
69711 {
69712 double num4 =
Math.Abs((
double)i - position.X);
69713 double num3 =
Math.Abs((
double)
j - position.Y);
69715 {
69716 Main.tile[i,
j].active(active:
false);
69719 }
69720 }
69721 }
69723 }
69724 }
static UnifiedRandom genRand
References Terraria.Main.tile.