Definition at line 26418 of file WorldGen.cs.
26419 {
26420 if (
j > Main.maxTilesY - 40)
26421 {
26422 return;
26423 }
26424 for (
int k = i - width / 2;
k <= i + width / 2;
k++)
26425 {
26426 for (
int l =
j - height;
l <=
j;
l++)
26427 {
26428 try
26429 {
26430 Main.tile[
k,
l].active(active:
true);
26431 Main.tile[
k,
l].type = type;
26432 Main.tile[
k,
l].liquid = 0;
26433 Main.tile[
k,
l].lava(lava:
false);
26434 }
26435 catch
26436 {
26437 }
26438 }
26439 }
26440 for (
int m = i - width / 2 + 1;
m <= i + width / 2 - 1;
m++)
26441 {
26442 for (
int n =
j - height + 1;
n <=
j - 1;
n++)
26443 {
26444 try
26445 {
26446 Main.tile[
m,
n].active(active:
false);
26447 Main.tile[
m,
n].wall = wall;
26448 Main.tile[
m,
n].liquid = 0;
26449 Main.tile[
m,
n].lava(lava:
false);
26450 }
26451 catch
26452 {
26453 }
26454 }
26455 }
26456 }
References Terraria.Main.maxTilesY, and Terraria.Main.tile.