2657 {
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2731 {
2734 {
2735 return false;
2736 }
2739 {
2740 return false;
2741 }
2744 {
2745 return false;
2746 }
2749 {
2750 return false;
2751 }
2752 }
2754 {
2756 Vector4
vector3 =
default(Vector4);
2759 {
2760 return false;
2761 }
2765 {
2766 return false;
2767 }
2771 {
2772 return false;
2773 }
2777 {
2778 return false;
2779 }
2780 }
2781 return true;
2782 }
static Vector2 TileCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1)
static Vector4 SlopeCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, float gravity=0f, bool fall=false)