Definition at line 1204 of file Collision.cs.
1205 {
1211 {
1213 }
1214 if (
num >= Main.maxTilesX)
1215 {
1216 num = Main.maxTilesX - 1;
1217 }
1219 {
1221 }
1222 if (
num11 >= Main.maxTilesX)
1223 {
1224 num11 = Main.maxTilesX - 1;
1225 }
1227 {
1229 }
1230 if (
num10 >= Main.maxTilesY)
1231 {
1232 num10 = Main.maxTilesY - 1;
1233 }
1235 {
1237 }
1238 if (
num12 >= Main.maxTilesY)
1239 {
1240 num12 = Main.maxTilesY - 1;
1241 }
1245 {
1247 }
1251 {
1253 {
1255 }
1257 {
1259 }
1260 }
1262 {
1264 }
1265 else
1266 {
1268 }
1273 {
1275 }
1282 try
1283 {
1284 do
1285 {
1287 {
1288 case 2:
1289 {
1293 for (
int j = 0;
j <
num9;
j++)
1294 {
1297 {
1299 }
1301 {
1303 break;
1304 }
1308 {
1310 }
1311 }
1313 {
1315 }
1316 break;
1317 }
1318 case 1:
1319 {
1323 for (
int i = 0; i <
num8; i++)
1324 {
1327 {
1329 }
1331 {
1333 break;
1334 }
1338 {
1340 }
1341 }
1343 {
1345 }
1346 break;
1347 }
1348 }
1350 {
1352 }
1355 {
1357 }
1358 }
1361 }
1362 catch
1363 {
1365 }
1366 }
static bool HitWallSubstep(int x, int y)
References Terraria.Collision.HitWallSubstep(), Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, and Terraria.Main.tile.
Referenced by Terraria.GameContent.SmartCursorHelper.Step_Hammers().