TModLoader v1.4.4.9
TModLoader source code documentation
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◆ FindOverlapPoints()

static float[] Terraria.Collision.FindOverlapPoints ( float relativePoint1,
float relativePoint2 )
inlinestaticprivate

Definition at line 226 of file Collision.cs.

227 {
230 float num = Math.Max(0f, val);
231 float num2 = Math.Min(1f, val2);
232 if (num > num2)
233 {
234 return new float[0];
235 }
236 if (num == num2)
237 {
238 return new float[1] { num };
239 }
240 return new float[2] { num, num2 };
241 }

Referenced by Terraria.Collision.OneDimensionalIntersection().

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