static bool CheckRitual(int x, int y)
static void TabletDestroyed()
static void CultistSlain()
static bool CheckFloor(Vector2 Center, out Point[] spawnPoints)
static void TrySpawning(int x, int y)
static double desiredWorldEventsUpdateRate
static int netMode
Denotes the current network mode: 0 for single player client, 1 for multiplayer client,...
static int NewNPC(IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255)
Spawns an NPC into the game world with the given type. This method should not be called on multipla...